#game_state
#1代表正在运行，2代表结束前，0代表待机，-1代表游戏特殊事件更改了胜利目标
scoreboard players set game_state mapSys 1
execute as @e[tag=MapItemSpawner.Main,type=marker] at @s run function dab:system/map/item_spawner/pause/toggle
